Selva Lugana

𓆰  An account of Ferrante; and Pettiere, his steed ③

A Mythic Bastionland run

The Balì, wind of enchantment and bewilderment, carries Ferrante and Bonaventura to a forge carved into stone, where three blacksmiths work beside the hidden claws of a beast that blesses the tools and weapons they create. They reveal that a knight once stole a barbed rod marked by the claws without payment, an affront they wish avenged, and offer Ferrante the same mark of the claws for his polearm in exchange for the return of the stolen barbed rod, or for the perpetrator himself.


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PREVAILING WIND ¤ Balì

The Balì, the wind that holds the power to bewilder, breezes soft and fresh in the orange early morning, clearing the sky of the remnants of a long gone rain that covered the hills emboldening the torrents.

PHASE ¤ Morning
SEASON ¤ Spring
HEX ¤ Hills

The sweet upwards slope follows the side of one of the hills; the ground is soft and neither Pettiere nor Gobba produce any noise as they carry the knight and the squire towards the top.

WILDERNESS ROLL ¤ Encounter the next Omen from a random Myth
MYTH ¤ The Order
OMEN 1 ¤ A forge carved into the rock. Blacksmiths complaining about The Order's mistreatment of them. They want justice.

SPARK ¤ PEOPLE ¤ VOICES ¤ gravelly relaxed
SPARK ¤ PEOPLE ¤ VOICES ¤ melodic rambling
SPARK ¤ PEOPLE ¤ VOICES ¤ gravelly boisterous

From not too far, three voices are carried by the Balì towards the ears of Ferrante, and Pettiere, his steed: one declaring intent to seek investiture as a Knight even just to teach a lesson to an undefined ruffian; a second which responds to the first one, with almost a tint of indifference, that all knots - eventually - meet their combs. A third voice hurls insults with an accent such that more than curses, it seemed it was hurling children's songs.

SPARK ¤ NATURE ¤ fauna
SPARK ¤ NATURE ¤ FAUNA ¤ graceful felines

As the strong horse and the reliable donkey surpass an enormous boulder, probably ended up there due to the caprice of a Wind, they hear those same voices; this time, however, those come from behind them, from around the boulder they just passed.

Screenshot 2025-08-21 at 00

The voice that soon might want to be a Knight shakes his fists at the sky while the voice that responded with words of hair and combs, instead, submerges an incandescent blade into a bucket. A cloud of steam becomes quick prey of the Balì. The third voice, still bad-mouthing at the rhythm of a nursery rhyme, presents a freshly forged hammer to two enormous claws now extruding from the excavated boulder where the blacksmiths settled to work.

Each claw, without hesitation but with expert touch, impress a sign on the bare metal of the newly forged hammer, in an exercise that seem to not be a peculiar one to any of the three workers.

The Balì, which blows capricious, paints orange some coals that look about to extinguish in all corners of the excavated boulder. The two enormous claws perform another incision on a new tool, a sickle, with the same effortless elegance.

Screenshot 2025-08-21 at 00

The voices invite Ferrante and Bonaventura, and the respective steeds, to freely browse through the barrels of assorted tools. They say that, protected by the sign, the tools cannot be broken. As Knight and Squire approach, the two claws retract into the boulder, without noise.

The three blacksmiths don't seem to pay attention to the claws; instead, the most feisty of the three, reports that a knight - wearing other colors from those of the metallic flower worn by Ferrante - had the audacity of questioning their work and left with a magnificent barbed rod, marked by the claws, without paying one coin. That is simply an affront to the good memory and work of the blacksmith's establishment.

After some appreciation of the knight's polearm, and careful examination of any signs and markings on the wooden handle, they offer the sign of the claws for the trusted weapon in exchange for the stolen magnificent barbed rod or the Scholar Knight itself. They say they are not interested in any of the lackeys that accompany the knight.

The Balì shakes a chime hanging from a hook crudely pushed into the bare rock. It reminds that the morning is turning into a white-skied afternoon. The steeds are quick to bring themselves on the upwards slope again, towards the hilltop.

SPARK ¤ NATURE ¤ SKY¤ fiery billows

The billows that some time before resembled hills made of snow are sharper now, cuts pushed by a growing wind. The hilltop is not far.


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Character sheets

Ferrante

The War Knight

VIG CLA SPI GD
12 13 8 4
Pettiere

The stocky steed

VIG CLA SPI GD
15 8 5 2

Bonaventura

The squire

VIG CLA SPI GD
2 11 9 1
Gobba

The donkey

VIG CLA SPI GD
7 7 2 1

#mythicbastionland #playthroughs